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Crysis single player demo review
Friday, 02 November 2007 02:56
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Crysis single player demo review
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ImageFarcry thrust itself upon us in 2004, simultaneously unhinging our collective jaw with its gorgeous open island paradise environment, brutally unforgiving cat-and-mouse gameplay and wringing out screams of pain from processors and graphics cards the world over. A couple of console crossovers later, and it's now time for the sequel. Finally got the whopping 1.85 GB demo downloaded earlier tonight and was able to clock in a few hours.

First of all, I'm ecstatic that this thing is running at a decent clip on my rig, which is half-decent - Intel Dual Core, 2 GB RAM and a GeForce 8600 GT. And I haven't made all that many compromises with the bells and whistles either. That's what I call Christmas coming in early.

Basic premise: North Korean army has taken over an island and naturally, there's something around those parts, and "the whole world hangs in the balance." Anyway, just gives you and a bunch of racially diverse badass teammates an excuse to jump out of a plane and shoot shit up. Naturally something goes wrong right off the bat and all of you get split up like the cast of a cheap slasher movie. Anyway, enough about the story.

 

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Shit, the part where the gameplay kicks off is so goddamn atmospheric, it's as close to being in the movie Predator as I've ever felt (well, that's primarily because it rips off a lot of elements from Predator, but it's just a detail). Soon enough, you're in the fray, hauling some fairly lethal hardware and a state-of-the-art nano suit that lets you unleash way more damage than previous encounters.

The suit is definitely the biggest addition to gameplay - it has several operational modes: Armor for soaking up damage, Speed for well...you get the idea, Strength for chucking around heavy objects (including humans) and making superhuman leaps and Stealth for getting that predator stealth camouflage. You can switch on the fly, and they recharge fairly quickly, so this makes for a far greater ebb and flow in combat. This also goes a long way to cut back on the insane difficulty level that Farcry sadistically boasted.

Reasons for getting excited are twofold: one is that the environments are absolutely spectacular. If I was ever in a place like this in real life, I'd take a twig and play air commando. Good thing I don't have to in this case. The way that the setting changes from night to daybreak was superb - it's been done before, but never this well. Second is that combat is now even more open-ended and kickass than before. One particularly cold-blooded method I used was waiting till targets were isolated, hitting them with tranquiliser darts, creeping over and putting one between their eyes, courtesy of the silenced pistol. I suppose some might consider that merciful, but slaying an unconscious oppoent is pretty brutal, whichever way you put it.

 

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Discuss (4 posts)
Re:Crysis single player demo review
Nov 02 2007 09:24:23
Terrific review. Once again, I want to buy a computer which can actually run games which came out in the past 4 years.
When did you get the new rig?
#1629
Re:Crysis single player demo review
Nov 02 2007 10:01:22
Ho,sounds awesome, but I'd say you're definitely not getting the best graphic splendor. There are forums which give you advice on how to get DX10 class graphics on DX9 machines, although I'm not sure that 8600 will hold up. How come your awesome boss didn't get an 8800GTS class card? Even the physics may be an issue of not being on the highest setting for CPU utilization.
#1632
Re:Crysis single player demo review
Nov 03 2007 19:43:53
Ah Prachit, Radhika got a new quad-core rig so her dual-core was a hand-me-down. I'm not complaining.

Regarding the graphics, Suresh, you're right - everything was set at medium with a 1024x768 resolution and no antialiasing. I bumped up everything to high and the most visible difference was the bloom lighting and water shaders. Like so:


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Unfortunately, the framerate took a dip. Not unplayable, but certainly a distraction. So I eased back to medium and did some trial and error with bumping up the settings individually till I got the best graphics that I could maintain at a good framerate. This is what the compromise looks like now:


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Framerate still takes a toss when there are 6-10 enemies around and chaos happening but overall, it's a great balance. Antialiasing is rarely worth the trade-off for me unless I've maxed out everything else in a game and it's still running smooth. I don't mind the jaggies that much.

I checked out the DX10 graphics possibility and am going to give it a go soon. Considering these awesome revelations, it's clear to see that the demo has way more juice than I initially anticipated.

And shit, I haven't played MGS3 yet. I hope I get time to amend that someday. Along with Chaos Theory.
#1658
Re:Crysis single player demo review
Nov 04 2007 11:15:11
AA and Aniso makes more difference in a game like Crysis where you have a big draw distance but ya, if you already have frame-rate issues no point turning it on, Resolution >> AA.

Anandtech had once done a feature on the midrange and budget 8xxx cards in which they slammed them for performance, saying they cannot handle DX10 heavy situations and DX9 performance is no better than 7xxx equivalents. Basically that is why nVidia is launching the 8800GT for a 200-250$ price-point. Make a point of getting it when it launches, according to all initial reviews including Anandtech it kicks ass and chews bubblegum with performance to spare.
#1667
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