Ah Prachit, Radhika got a new quad-core rig so her dual-core was a hand-me-down. I'm not complaining.
Regarding the graphics, Suresh, you're right - everything was set at medium with a 1024x768 resolution and no antialiasing. I bumped up everything to high and the most visible difference was the bloom lighting and water shaders. Like so:
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Unfortunately, the framerate took a dip. Not unplayable, but certainly a distraction. So I eased back to medium and did some trial and error with bumping up the settings individually till I got the best graphics that I could maintain at a good framerate. This is what the compromise looks like now:
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Framerate still takes a toss when there are 6-10 enemies around and chaos happening but overall, it's a great balance. Antialiasing is rarely worth the trade-off for me unless I've maxed out everything else in a game and it's still running smooth. I don't mind the jaggies that much.
I checked out the DX10 graphics possibility and am going to give it a go soon. Considering
these awesome revelations, it's clear to see that the demo has way more juice than I initially anticipated.
And shit, I haven't played MGS3 yet. I hope I get time to amend that someday. Along with Chaos Theory.